Swimming pool building
This rendered part will be very far from our camera, it will be also partly hidden behind palms and will have strong reflections on facade from Sun. These are the reasons why we don’t need to model this part strictly detailed.
The bounding box for our swimming pool building will be 50 metres x 20 metres as plan dimensions and it’s height is 10 metres, as you can see on the image.
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/34.jpg)
We are going to make a quite dynamic shape, so trim the wall in the way as you can see and make the upper block for wooden planks.
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/35.jpg)
The ceiling will be supported by wooden columns with rectangular section lying in metal box:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/36.jpg)
Windows will be setted between aluminium frames, so let’s make some in front of every column. dimensions are setted to 150×50 mm.
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/37.jpg)
Window planes are too big to be continuous, so devide them horizontally in the middle and make there a space for another alu frame.
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/38.jpg)
Main Alu frame will be around ending of concrete wall, so we make it thicker. This will be also border for wooden blinds.
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/39.jpg)
Now we are done with the body of the building. We don’t need to chamfer edges because of distance from the camera. This is not edge-cutting ultimate architecture, but our aim is to make good final visualization, not a good design for a project! This is how the building looks like:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/40.jpg)
Let’s start with the blinds and frames to hold them. There is supposed to be one new frame on every existing window frame. First frames were frames for glass panels, as you already know. Blinds will be wooden and they are supposed to be chamfered and rotated to protect glass panels from sunshine. See the image for better imagination.
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/41.jpg)
Okay, now make it functional: use Array command to copy them in vertical direction. Array should produce appx. 53 pieces of blinds.
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/42.jpg)
Take the whole group of blinds and copy them between the columns in the front of the building, but don’t forget the frames:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/43.jpg)
Great, the front side is completely done. But in final render we will see also left and right side [one of them behind the window]. So copy blinds and frames, rotate them by 90 degrees to match the direction of left or right side. The problem now is how to solve connection between trimmed concrete and wooden blinds. This is reason why I made the frame thicker than concrete wall – wooden blinds should run into this frame. So copy and scale them in 1 direction to get the result as you can see here:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/44.jpg)
If you are done, just mirror created blinds to the other side of building. Now turn on Ghost view and your result should look like this:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/45.jpg)
And the other side:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/46.jpg)
If you made the building in brand new scene, group it and copy and paste it into your scene where other objects are.
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/47.jpg)
Here you can see renderings from the scene already with building:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/46a.jpg)
and
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/46b.jpg)
Okay, two little adjustments are needed: add some detail to the side walls – make a triangle, extrude it and use Boolean difference command to get the side triangulated window. Second adjustement is antenna:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/48.jpg)
Final result is more interesting than the original one, so look at the older render and at this new one:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/48a.jpg)
Final render will be from this position:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/48b.jpg)
Before we start the fourth part, we need to fill the scene up a little bit. First of all – select back terrain, which is already converted to mesh and press F10. You just turned on control points. Now make it higher in the back part as you can see in the image:
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/49.jpg)
If you get back to the last rendered image, you can see the empty space between Swimming pool building and Changing room shelter. This place has to be filled up, so generate the tree or google for one.
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/49a.jpg)
And the final render of this part is here…
![wip-pic WIP picture](http://www.flyingarchitecture.com/tutorials/advanced/brno-tutorial/small/49b.jpg)
The third part is over now, I hope you liked it. If you have any questions, don’t worry to ask! Use the comment area below. Thank you!
Have a nice day.